.. _CGameDialogReply Class: ========================== CGameDialogReply Class ========================== .. toctree:: :maxdepth: 1 The structure used for this class is :ref:`CGameDialogReply` +---------------------------------------------------------------------------------------------------------------------------------+ | **Quick Ref** | +---------------------------------------------------------------------------------------------------------------------------------+ | int **CGameDialogReply\:\:Hold**\(:ref:`CGameSprite`\* pSprite) | +---------------------------------------------------------------------------------------------------------------------------------+ | :ref:`CGameDialogIdentifier`\* **CGameDialogReply\:\:Pick**\(:ref:`CGameSprite`\* pSprite) | +---------------------------------------------------------------------------------------------------------------------------------+ | void **CGameDialogReply\:\:ProcessInstants**\(:ref:`CGameSprite`\* pSprite) | +---------------------------------------------------------------------------------------------------------------------------------+ ---- --------------- Methods --------------- +-----------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | **Name** | **Description** | +-----------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameDialogReply\:\:Hold` | | +-----------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameDialogReply\:\:Pick` | | +-----------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameDialogReply\:\:ProcessInstants` | | +-----------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ .. _CGameDialogReplyHold: CGameDialogReply\:\:Hold ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: int CGameDialogReply::Hold(CGameSprite* pSprite); **Parameters** * :ref:`CGameSprite`\* *pSprite* - pointer to game sprite object **Return Value** Returns ``int`` **Remarks** ---- .. _CGameDialogReplyPick: CGameDialogReply\:\:Pick ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: CGameDialogIdentifier* CGameDialogReply::Pick(CGameSprite* pSprite); **Parameters** * :ref:`CGameSprite`\* *pSprite* - pointer to game sprite object **Return Value** Returns :ref:`CGameDialogIdentifier`\* **Remarks** ---- .. _CGameDialogReplyProcessInstants: CGameDialogReply\:\:ProcessInstants ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: void CGameDialogReply::ProcessInstants(CGameSprite* pSprite); **Parameters** * :ref:`CGameSprite`\* *pSprite* - pointer to game sprite object **Remarks**